Whew! Some things seem to take forever for me to figure out!
Here’s the scenario: we’re working on a Qt Quick (QML and C++) application at the lab to run on Microsoft Windows. We’d like to deploy the app to a bunch of study participants to use for a week or so. It’s obviously not practical for me to go around and set everybody up with Qt, Qt Mobility, and build our app. (Especially not this app; we’re using the Qt 4.8 prerelease at this point!). So we need to build a Windows installer that includes the Qt DLLs, our app and its QML, and the Qt Mobility plugins we’re using. We’re using Qt Mobility in our QML — so we need to include the Qt Mobility plugins for Qt Quick, not just the Qt Mobility libraries.
Packaging a Qt application for Windows is straightforward — just follow these instructions for packaging as a shared library. But what about the Qt Quick plugins for Qt Mobility we need?
Well, Qt Quick supports modules for that, as described here. In fact, if your application required QtWebKit’s Qt Quick plugin, you’d create a QtWebKit directory, stick a
qmldir file with the line
qtwebkitplugin.dll into the directory you made and Bob’s your uncle!
We use QtMultimediaKit, so at first I created a
QtMultimediaKit directory, created a
qmldir file in that directory, and copied
QtMultimediaKit1.dll from my Qt Mobility build output directory to the
QtMultimediaKit directory I’d created.
No luck — in fact, the app just launches and shows nothing. (To add insult to injury, my app uses Qt’s support for Open GL, so not only did I not get the black screen characteristic of a QML error, but I got junk in the application window and no errors on the console.)
Turns out that
QtMultimediaKit1.dll goes in the same directory as the application, and the declarative plugin file is somewhere else! If you look in the
plugins directory, you’ll see a
declarative directory, and the actual Qt Quick declarative plugin you’re looking for is in there! In my case, I needed to copy
plugins/declarative/multimedia/release/declarative_multimedia.dll to a new directory
QtMultimediaKit, create a single
qmldir file that read
and put that adjacent to my application executable.
So, the resulting files and directories for me look something like:
Now off to learn how to make a Windows installer. I think I’ll try Inno Setup.